[[downtime]]

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After each event, you can submit resources to various factions using this form.

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You have 5 downtime points.

These can be spent as follows:

If you are organic, any number may be spent on skills from your faction's skill price list within your Expertise.

If you are Neuroexternal (from character creation) increasing your rating costs the number of points equivalent to the rating you're attaining.

If you are an NOI, it costs 1 point to remove any Engram, and one point to add any Engram, up to your maximum slots. Further slots may be purchased for 4 points, up to a maximum of 7. Your Primary engram may not be removed.

A character with a science skill may perform 1 in-depth research project in their field. This will cost 2 points and may target initial research performed during uptime, an item retrieved or received during an event, or an aspect of the setting on which you require more data.

A character with a crafting skill may study a blueprint to learn the manufacture of an item for 2 points. The items in the existing Kit lists are from widely available blueprints so any may be studied. Blueprints for further items may become available to individuals during play.

A character with the biochemist skill may produce one batch of any substance they can legally produce for one point, An advanced biochemist can produce more as per the skill.

A character may sponsor one espionage action. This will cost 2 points and may target any pc or npc.

Up to 2 points may be spent on counter espionage measures.

Downtime skills for the Earth Empire

Downtime skills for the Federation of Humanity

Downtime skills for the Co-Operative

Downtime skills for the Many

Downtime skills for the Collegiate Assembly of the Tribe of Zebulon

downtime.1424534468.txt.gz · Last modified: 2015/02/21 16:01 by mejoff
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