Universal Skills

Skill Effects
Reflexes You may ‘DODGE' a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call, and accept one blow/ranged call (see accessibility note below)
Quick reflexes You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call (see accessibility note below)
Lightning ReflexesYou may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps (see accessibility note below)
Duellist You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon, and accept one blow (see accessibility note below)
Expert duellist You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon (see accessibility note below)
Consummate DuellistYou may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon (see accessibility note below)
Conditioning You have one additional hit
Extreme Conditioning You have a further additional hit
Enhanced Conditioning You have one final further additional hit
Survivor You have an extra 100 seconds of death count over basic
Consummate Survivor You have an extra 200 seconds of death count over basic
Unfeasable Survivor You have an extra 300 seconds of death count over basic
Spray and pray You may call ‘MASS SINGLE’ with an infantry weapon
Support gunner You may call ‘MASS DOUBLE’ with a support weapon
Short controlled bursts You may call ‘TRIPLE’ with an infantry weapon
Heavy Gunner You may call ‘QUAD’ with a support weapon
Assault training You may call ‘DOUBLE STRIKEDOWN’ with a shotgun

Note on Accessibility

The above rules are intended to create a style of fighting in which movement is dynamic and cinematic, and the need for OOC combat calls is minimised. However, we recognise that this style adds an extra level of inaccessibility to an area of the game (ie, combat) that is already inherently inaccessible for some. Therefore, while the dynamic style described above is encouraged when possible, any combatant may also substitute the following actions at any time:

  • To dodge, rather than touching the ground with one knee and one hand, at your discretion you may instead call “DODGE”.
  • After dodging, if your appropriate cooldown action requires you to take five steps, at your discretion you may instead wait 3 seconds before being able to dodge again.
  • To parry, rather than dropping a melee weapon, at your discretion you may instead call “PARRY”.
  • After parrying, if your appropriate cooldown action requires you to regain your dropped weapon, at your discretion you may instead wait 3 seconds before making a melee attack or parrying again.

Advanced Logic Skills

Skill Effects
Paramedic (Human) You may stabilise human characters
Field medic (Human) You may heal human characters with a surgical kit
Paramedic (Many) You may stabilise Many characters
Field medic (Many) You may heal Many characters with a surgical kit
Paramedic (Zebulon) You may stabilise Zebulon characters
Field medic (zebulon) You may heal Zebulon characters with a surgical kit
Autometrist You may repair NOI characters with an engineering kit
Metaware engineer You may restore engrams to NOI characters with an engineering kit
Capacitor swap You may replace a combat capacitor with 30 seconds of uninterrupted appropriate roleplaying
Capacitor hotswap You may replace a combat capacitor with 5 seconds of uninterrupted appropriate roleplaying
Geologist You may use a mineralogical scanner to open a blue data envelope after 30 seconds of uninterrupted study
This skill is required to claim mineral resources
Metallurgist You may use a mineralogical scanner to open a blue data envelope after 5 seconds of uninterrupted study
Biologist You may use a biometric scanner to open a green data envelope after 30 seconds of uninterrupted study
Xenologist You may use a biometric scanner to open a green data envelope after 5 seconds of uninterrupted study
Kineticist You may use a radiological scanner to open a red data envelope after 30 seconds of uninterrupted study
Particle Physicist You may use a radiological scanner to open a red data envelope after 5 seconds of uninterrupted study
Armourer You may use resources to construct all forms of arms and armour found in the basic crafting list
Advanced Armourer ??? Waiting rules
Technician You may use resources to construct all kits, scanners and other devices found in the basic crafting list
Advanced Technician ??? Waiting rules
Scavenger You may disassemble items to retrieve some of the resources used in their construction
Salvage Tech You may disassemble items to retrieve the majority of the resources used in their construction
Biochemist You may create one batch of meds/narcotics for one downtime point
Advanced biochemistYou may create 2 different batches of meds/narcotics, or 3 batches of the same med/narcotic, for one downtime point

Advanced Intuition (Empathic) Skills

Skill Effects
Empathic Orientation You have a NX pool of 1
Empathic Mindset You have a NX pool of 2
Empathic Proficiency You have a NX pool of 3
Empathic Aptitude You have a NX pool of 4
Empathic Mastery You have a NX pool of 5
Soothing You may use a neuroexternal invocation to call ‘SOOTHING’
Courage You may use a neuroexternal invocation to call ‘COURAGE’
Panacea You may use a neuroexternal invocation to call ‘PANACEA’
Centering You may use a neuroexternal invocation to call ‘CENTERING’
Seeking You may use a neuroexternal invocation to call ‘SEEKING’
Suggestion You may use a neuroexternal invocation to call ‘SUGGESTION’
Prevent Seeking You may use a neuroexternal invocation to call ‘PREVENT YOUR SEEKING’
Prevent Suggestion You may use a neuroexternal invocation to call ‘PREVENT YOUR SUGGESTION’

Advanced Intuition (Aggressive) Skills

Skill Effects
Aggressive Tendency You have a NX pool of 1
Aggressive Disposition You have a NX pool of 2
Aggressive Outlook You have a NX pool of 3
Aggressive Nature You have a NX pool of 4
Aggressive Incarnate You have a NX pool of 5
Pain You may use a neuro external invocation to call ‘PAIN’
Fear You may use a neuro external invocation to call ‘FEAR’
Agony You may use a neuro external invocation to call ‘AGONY’
Bodyshock You may use a neuro external invocation to call ‘BODYSHOCK’
Mass Pain You may use a neuro external invocation to call ‘MASS PAIN’
Mass Fear You may use a neuro external invocation to call ‘MASS FEAR’
Prevent Seeking You may use a neuro external invocation to call ‘PREVENT YOUR SEEKING’
Prevent Suggestion You may use a neuro external invocation to call ‘PREVENT YOUR SUGGESTION’
skill_effects.txt · Last modified: 2018/07/25 21:08 by ruth
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