[[downtime]]

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You have 5 downtime points.

These can be spent as follows:

If you are organic, any number may be spent on skills from your faction's skill price list within your Expertise.

If you are an NOI, it costs 1 point to remove any Engram, and one point to add any Engram, up to your maximum slots. Further slots may be purchased for 4 points, up to a maximum of 7. Your Primary engram may not be removed.

A character with a science skill may perform 1 in-depth research project in their field. This will cost 2 points and may target initial research performed during uptime, an item retrieved or received during an event, or an aspect of the setting on which you require more data.

A character with a crafting skill may study a blueprint to learn the manufacture of an item for 2 points. The items in the existing Kit lists are from widely available blueprints so any may be studied. Blueprints for further items may become available to individuals during play.

A character with the biochemist skill may produce one batch of any substance they can legally produce for one point.

A character may sponsor one espionage action. This will cost 2 points and may target any pc or npc.

Up to 2 points may be spent on counter espionage measures.

Downtime skills for the Earth Empire

Downtime skills for the Federation of Humanity

Downtime skills for the Co-Operative

Downtime skills for the Many

Downtime skills for the Collegiate Assembly of the Tribe of Zebulon

downtime.1393002591.txt.gz · Last modified: 2014/02/21 17:09 by mejoff
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