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You have 5 downtime points.
These can be spent as follows:
If you are organic, any number may be spent on skills from your faction's skill price list within your Expertise.
If you are an NOI, it costs 1 point to remove any Engram, and one point to add any Engram, up to your maximum slots. Further slots may be purchased for 4 points, up to a maximum of 7. Your Primary engram may not be removed.
A character with a science skill may perform 1 in-depth research project in their field. This will cost 2 points and may target initial research performed during uptime, an item retrieved or received during an event, or an aspect of the setting on which you require more data.
A character with a crafting skill may study a blueprint to learn the manufacture of an item for 2 points.
A character may sponsor one espionage action. This will cost 2 points and may target any pc or npc.
Up to 2 points may be spent on counter espionage measures.
Downtime skills for the Earth Empire
Downtime skills for the Federation of Humanity
Downtime skills for the Co-Operative
Downtime skills for the Collegiate Assembly of the Tribe of Zebulon