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skill_effects [2016/11/15 19:11]
drac [Advanced Intuition (Aggressive) Skills]
skill_effects [2018/07/25 21:08] (current)
ruth [Universal Skills]
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 ^Skill ^Effects^ ^Skill ^Effects^
-|Reflexes |You may ‘DODGE' a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call, and accept one blow/ranged call| +|Reflexes |You may ‘DODGE' a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call, and accept one blow/ranged call (see accessibility note below)
-|Quick reflexes |You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call| +|Quick reflexes |You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call (see accessibility note below)
-|Lightning Reflexes|You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps| +|Lightning Reflexes|You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps (see accessibility note below)
-|Duellist |You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon, and accept one blow| +|Duellist |You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon, and accept one blow (see accessibility note below)
-|Expert duellist |You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon| +|Expert duellist |You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon (see accessibility note below)
-|Consummate Duellist|You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon|+|Consummate Duellist|You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon (see accessibility note below)|
 |Conditioning |You have one additional hit| |Conditioning |You have one additional hit|
 |Extreme Conditioning |You have a further additional hit| |Extreme Conditioning |You have a further additional hit|
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 |Assault training |You may call ‘DOUBLE STRIKEDOWN’ with a shotgun| |Assault training |You may call ‘DOUBLE STRIKEDOWN’ with a shotgun|
  
 +**Note on Accessibility**
  
 +The above rules are intended to create a style of fighting in which movement is dynamic and cinematic, and the need for OOC combat calls is minimised. However, we recognise that this style adds an extra level of inaccessibility to an area of the game (ie, combat) that is already inherently inaccessible for some. Therefore, while the dynamic style described above is encouraged when possible, any combatant may also substitute the following actions at any time:
 +
 +  * To dodge, rather than touching the ground with one knee and one hand, at your discretion you may instead call "DODGE".
 +  * After dodging, if your appropriate cooldown action requires you to take five steps, at your discretion you may instead wait 3 seconds before being able to dodge again.
 +  * To parry, rather than dropping a melee weapon, at your discretion you may instead call "PARRY".
 +  * After parrying, if your appropriate cooldown action requires you to regain your dropped weapon, at your discretion you may instead wait 3 seconds before making a melee attack or parrying again.
 ===== Advanced Logic Skills ===== ===== Advanced Logic Skills =====
  
skill_effects.txt · Last modified: 2018/07/25 21:08 by ruth
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