[[downtime]]

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downtime [2015/02/21 16:01]
mejoff
downtime [2022/02/16 19:17] (current)
drac
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-After each event, you can submit resources to various factions using this form. 
  
-<div class="cognito"> +You have 5 downtime points to spend in downtime on your character
-<script src="https://services.cognitoforms.com/include/required"></script> +
-<script src="https://services.cognitoforms.com/session/script/eea44974-de6d-49a8-9051-1e89d5a6d180"></script> +
-<script>Cognito.load("forms", { id: "1" });</script> +
-</div>+
  
 +Your character sheet has space for a lot of downtimes.  
  
-You have 5 downtime points.+Some additional details can be found here:  https://www.facebook.com/groups/PioneeersLarp/posts/2550638465064304/  Any problems just post on the group and we will do our best to help you
  
-These can be spent as follows: 
  
-If you are organic, any number may be spent on skills from your faction's skill price list within your Expertise. +[[skill_effects|What Skills Do ]]
  
-If you are Neuroexternal (from character creation) increasing your rating costs the number of points equivalent to the rating you're attaining. 
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-If you are an NOI, it costs 1 point to remove any Engram, and one point to add any Engram, up to your maximum slots. Further slots may be purchased for 4 points, up to a maximum of 7. Your Primary engram may not be removed. 
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-A character with a science skill may perform 1 in-depth research project in their field. This will cost 2 points and may target initial research performed during uptime, an item retrieved or received during an event, or an aspect of the setting on which you require more data. 
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-A character with a crafting skill may study a blueprint to learn the manufacture of an item for 2 points. The items in the existing Kit lists are from widely available blueprints so any may be studied. Blueprints for further items may become available to individuals during play. 
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-A character with the biochemist skill may produce one batch of any substance they can legally produce for one point, An advanced biochemist can produce more as per the skill. 
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-A character may sponsor one espionage action. This will cost 2 points and may target any pc or npc. 
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-Up to 2 points may be spent on counter espionage measures. 
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-[[Downtime skills for the Earth Empire|Downtime skills for the Earth Empire]] 
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-[[Downtime skills for the Federation of Humanity|Downtime skills for the Federation of Humanity]] 
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-[[Downtime skills for the Co-Operative|Downtime skills for the Co-Operative]] 
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-[[Downtime skills for the Many|Downtime skills for the Many]] 
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-[[Downtime skills for the Collegiate Assembly of the Tribe of Zebulon|Downtime skills for the Collegiate Assembly of the Tribe of Zebulon]] 
  
  
downtime.1424534468.txt.gz · Last modified: 2015/02/21 16:01 by mejoff
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