Skill | Effects |
Paramedic (Human) | You may stabilise human characters |
Field medic (Human) | You may heal human characters with a surgical kit |
Paramedic (Many) | You may stabilise Many characters |
Field medic (Many) | You may heal Many characters with a surgical kit |
Paramedic (Zebulon) | You may stabilise Zebulon characters |
Field medic (zebulon) | You may heal Zebulon characters with a surgical kit |
Autometrist | You may repair NOI characters with an engineering kit |
Metaware engineer | You may restore engrams to NOI characters with an engineering kit |
Capacitor swap | You may replace a combat capacitor with 30 seconds of uninterrupted appropriate roleplaying |
Capacitor hotswap | You may replace a combat capacitor with 5 seconds of uninterrupted appropriate roleplaying |
Geologist | You may use a mineralogical scanner to open a blue data envelope after 30 seconds of uninterrupted study |
This skill is required to claim mineral resources | |
Metallurgist | You may use a mineralogical scanner to open a blue data envelope after 5 seconds of uninterrupted study |
Biologist | You may use a biometric scanner to open a green data envelope after 30 seconds of uninterrupted study |
Xenologist | You may use a biometric scanner to open a green data envelope after 5 seconds of uninterrupted study |
Kineticist | You may use a radiological scanner to open a red data envelope after 30 seconds of uninterrupted study |
Particle Physicist | You may use a radiological scanner to open a red data envelope after 5 seconds of uninterrupted study |
Armourer | You may use resources to construct all forms of arms and armour found in the basic crafting list |
Advanced Armourer | ??? Waiting rules |
Technician | You may use resources to construct all kits, scanners and other devices found in the basic crafting list |
Advanced Technician | ??? Waiting rules |
Scavenger | You may disassemble items to retrieve some of the resources used in their construction |
Salvage Tech | You may disassemble items to retrieve the majority of the resources used in their construction |
Biochemist | You may create one batch of meds/narcotics for one downtime point |
Advanced biochemist | You may create 2 different batches of meds/narcotics, or 3 batches of the same med/narcotic, for one downtime point |