| Skill | Effects |
| Paramedic (Human) | You may stabilise human characters |
| Field medic (Human) | You may heal human characters with a surgical kit |
| Paramedic (Many) | You may stabilise Many characters |
| Field medic (Many) | You may heal Many characters with a surgical kit |
| Paramedic (Zebulon) | You may stabilise Zebulon characters |
| Field medic (zebulon) | You may heal Zebulon characters with a surgical kit |
| Autometrist You may | repair NOI characters with an engineering kit |
| Metaware engineer | You may restore engrams to NOI characters with an engineering kit |
| Capacitor swap | You may replace a combat capacitor with 30 seconds of uninterrupted appropriate roleplaying |
| Capacitor hotswap | You may replace a combat capacitor with 5 seconds of uninterrupted appropriate roleplaying |
| Geologist | You may use a mineralogical scanner to open a blue data envelope after 30 seconds of uninterrupted study |
| This skill is required to claim mineral resources | |
| Metallurgist | You may use a mineralogical scanner to open a blue data envelope after 5 seconds of uninterrupted study |
| Biologist | You may use a biometric scanner to open a green data envelope after 30 seconds of uninterrupted study |
| Xenologist | You may use a biometric scanner to open a green data envelope after 5 seconds of uninterrupted study |
| Kineticist | You may use a radiological scanner to open a red data envelope after 30 seconds of uninterrupted study |
| Particle Physicist | You may use a radiological scanner to open a red data envelope after 5 seconds of uninterrupted study |
| Armourer | You may use resources to construct all forms of arms and armour found in the basic crafting list |
| Advanced Armourer | ??? Waiting rules |
| Technician | You may use resources to construct all kits, scanners and other devices found in the basic crafting list |
| Advanced Technician | ??? Waiting rules |
| Scavenger | You may disassemble items to retrieve some of the resources used in their construction |
| Salvage Tech | You may disassemble items to retrieve the majority of the resources used in their construction |
| Biochemist | You may create one batch of meds/narcotics for one downtime point |
| Advanced biochemist | You may create 2 different batches of meds/narcotics, or 3 batches of the same med/narcotic, for one downtime point |