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| Skill | Effects |
|---|---|
| Reflexes | You may ‘DODGE' a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call, and accept one blow/ranged call |
| Quick reflexes | You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call |
| Lightning Reflexes | You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps |
| Duellist | You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon, and accept one blow |
| Expert duellist | You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon |
| Consummate Duellist | You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon |
| Conditioning | You have one additional hit |
| Extreme Conditioning | You have a further additional hit |
| Enhanced Conditioning | You have one final further additional hit |
| Survivor | You have an extra 100 seconds of death count over basic |
| Consummate Survivor | You have an extra 200 seconds of death count over basic |
| Unfeasable Survivor | You have an extra 300 seconds of death count over basic |
| Spray and pray | You may call ‘MASS SINGLE’ with an infantry weapon |
| Support gunner | You may call ‘MASS DOUBLE’ with a support weapon |
| Short controlled bursts | You may call ‘TRIPLE’ with an infantry weapon |
| Heavy Gunner | You may call ‘QUAD’ with a support weapon |
| Assault training | You may call ‘DOUBLE STRIKEDOWN’ with a shotgun |
| Skill | Effects |
|---|---|
| Paramedic (Human) | You may stabilise human characters |
| Field medic (Human) | You may heal human characters with a surgical kit |
| Paramedic (Many) | You may stabilise Many characters |
| Field medic (Many) | You may heal Many characters with a surgical kit |
| Paramedic (Zebulon) | You may stabilise Zebulon characters |
| Field medic (zebulon) | You may heal Zebulon characters with a surgical kit |
| Autometrist You may | repair NOI characters with an engineering kit |
| Metaware engineer | You may restore engrams to NOI characters with an engineering kit |
| Capacitor swap | You may replace a combat capacitor with 30 seconds of uninterrupted appropriate roleplaying |
| Capacitor hotswap | You may replace a combat capacitor with 5 seconds of uninterrupted appropriate roleplaying |
| Geologist | You may use a mineralogical scanner to open a blue data envelope after 60 seconds of uninterrupted study |
| This skill is required to claim mineral resources | |
| Metallurgist | You may use a mineralogical scanner to open a blue data envelope after 5 seconds of uninterrupted study |
| Biologist | You may use a biometric scanner to open a green data envelope after 60 seconds of uninterrupted study |
| Xenologist | You may use a biometric scanner to open a green data envelope after 5 seconds of uninterrupted study |
| Kineticist | You may use a radiological scanner to open a red data envelope after 60 seconds of uninterrupted study |
| Particle Physicist | You may use a radiological scanner to open a red data envelope after 5 seconds of uninterrupted study |
| Armourer | You may use resources to construct all forms of arms and armour found in the basic crafting list |
| Technician | You may use resources to construct all kits, scanners and other devices found in the basic crafting list |
| Scavenger | You may disassemble items to retrieve some of the resources used in their construction |
| Salvage Tech | You may disassemble items to retrieve the majority of the resources used in their construction |
| Biochemist | You may create one batch of meds/narcotics for one downtime point |
| Advanced biochemist | You may create 2 different batches of meds/narcotics, or 3 batches of the same med/narcotic, for one downtime point |
| Skill | Effects |
|---|---|
| Empathic Orientation | You have a NX pool of 1 |
| Empathic Mindset | You have a NX pool of 2 |
| Soothing | You may use a neuroexternal invocation to call ‘SOOTHING’ |
| Courage | You may use a neuroexternal invocation to call ‘COURAGE’ |
| Panacea | You may use a neuroexternal invocation to call ‘PANACEA’ |
| Skill | Effects |
|---|---|
| Aggressive Tendency | You have a NX pool of 1 |
| Aggressive Disposition | You have a NX pool of 2 |
| Pain | You may use an invocation to call ‘PAIN’ |
| Fear | You may use an invocation to call ‘FEAR’ |
| Agony | You may use an invocation to call ‘AGONY’ |