This shows you the differences between two versions of the page.
downtime [2013/09/08 09:21] mejoff |
downtime [2022/02/16 19:17] (current) drac |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | You have 5 downtime points. | ||
- | These can be spent as follows: | + | You have 5 downtime points to spend in downtime on your character |
- | If you are organic, any number may be spent on skills from your faction's skill price list within your Expertise. | + | Your character sheet has space for a lot of downtimes. |
+ | |||
+ | Some additional details can be found here: https://www.facebook.com/groups/PioneeersLarp/posts/2550638465064304/ Any problems just post on the group and we will do our best to help you. | ||
+ | |||
+ | |||
+ | [[skill_effects|What Skills Do ]] | ||
- | If you are an NOI, it costs 1 point to remove any Engram, and one point to add any Engram, up to your maximum slots. Further slots may be purchased for 4 points, up to a maximum of 7. Your Primary engram may not be removed. | ||
- | A character with a science skill may perform 1 in-depth research project in their field. This will cost 2 points and may target initial research performed during uptime, an item retrieved or received during an event, or an aspect of the setting on which you require more data. | ||
- | A character with a crafting skill may study a blueprint to learn the manufacture of an item for 2 points. | ||
- | A character may sponsor one espionage action. This will cost 2 points and may target any pc or npc. | ||
- | Up to 2 points may be spent on counter espionage measures. | ||