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Skill | Effects | Roleplaying Effects |
---|---|---|
Kinetic Mastery | You may ‘DODGE’ up to twice a day | You are inclined to respond calmly when under attack |
Motion Mapping | You may ‘PARRY’ up to four times a day | You are inclined to see biological combatants as ungainly and primitive |
Damage Control | You have two additional hits | You are less inclined to see physical threats as a personal danger |
Field Augmentation | You have one more shield point than your field suit would normally provide | You are inclined to have a high estimation of your abilities and influence |
Field Overclocking | If you have Field Augmentation installed, you have an additional shield point above what your field suit would normally provide | You are inclined to see yourself as more of a god when compared to biological life forms |
Weapon Synergy | You may call ‘MASS SINGLE’ with an infantry weapon | You are more inclined to accept what you consider necessary losses |
Dynamic Compensation | If you have Weapon Synergy installed, you may call ‘MASS DOUBLE’ with a support weapon | You are less inclined to understand why others have a problem with what you consider necessary losses |
Dynamic Targeting | You may call ‘TRIPLE’ with an infantry weapon | You are inclined to respond to problems by finding the source of the issue and addressing it directly |
Projectile Devariation | If you have Dynamic Targeting installed, you may call ‘QUAD’ with a support weapon | You are inclined to identify problems wherever you can |
Ballistic Optimisation | You may call ‘DOUBLE STRIKEDOWN’ with a shotgun | You are more inclined toward risky behaviour |
Human Medical Suite | You may stabilise human characters, and heal them with a surgical kit | You are inclined to see humans as somewhat sub-optimal systems that occasionally require maintenance or repair |
Many Medical Suite | You may stabilise Many characters, and heal them with a surgical kit | You are inclined to see Many as somewhat sub-optimal systems that occasionally require maintenance or repair |
Zebulon Medical Suite | You may stabilise Zebulon characters, and heal them with a surgical kit | You are inclined to see Zebulons as somewhat sub-optimal systems that occasionally require maintenance or repair |
Autodiagnostic Protocols | You may repair and restore engrams to NOI characters with an engineering kit | You are less inclined to let setbacks and losses get you down |
Combat Field Interface | You may replace a combat capacitor with 5 seconds of uninterrupted appropriate roleplaying | You are more inclined to assist others |
Panspectral Analysis | You may use minerological, medical and radiological scanners to open the appropriate type of envelope after 60 seconds of uninterrupted study | You are more inclined to seek out new knowledge |
Advanced Ultrasound Analysis | If you have Panspectral Analysis installed, you may use a minerlogical scanner to open a blue data envelope after 5 seconds of uninterrupted study | You are more inclined to consider the circumstances and systems underlying the situations you face |
Advanced Chemical Analysis | If you have Panspectral Analysis installed, you may use a biometric scanner to open a green data envelope after 5 seconds of uninterrupted study | You are more inclined to be curious about biological systems of any kind |
Advanced EM Analysis | If you have Panspectral Analysis installed, you may use a radiological scanner to open a red data envelope after 5 seconds of uninterrupted study | You are inclined to do things just to see what would happen |
Universal Assembly | You may use resources to construct all equipment found on the starting equipment list | You are more inclined to believe that any problem is surmountable with the right tools |
Universal Disassembly | You may disassemble items to retrieve some of the resources used in their construction | You are inclined to believe that everything becomes redundant at some point |
Optimised Disassembly | If you have Universal Assembly installed, you may disassemble items to retrieve the majority of the resources used in their construction | You are inclined toward fomenting change, even at the cost of existing systems |
You can remove and add engrams during downtime, as long as you do not exceed your Capacity
Your Capacity can be improved during downtime
You must pick one engram as your Primary Engram
Your engrams must be in a set order, with the Primary Engram first
When crashed, you will lose your last engram first, then the previous one, etc
Your Primary Engram is the last engram you will lose after sustaining damage
If you lose your primary engram, you are dead
You may not remove or change your Primary Engram during downtime