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ORGANIC CHARACTERS

Character creation has four steps: expertise, skills, equipment and details

Use the rules below to create your character.

Remember to include the character's name, faction, and kit choices.

Send this topioneerslarp@gmail.com, we will confirm your place and send through details for payment

There is a limit of 10 characters per faction. If your faction is oversubscribed, we will get in touch and discuss with you whether you would like to create a different character or be placed in a queue

EXPERTISE

You must pick an expertise for your character This reflects the structure of their neurophysiology, and gives access to some advanced skills You may not change your expertise in play

Expertise
Advanced Logic Medical, repair, scanning and construction skills
Advanced Intuition (Empathy) Empathic neuroexternal skills
Advanced Intuition (Aggression) Aggressive neuroexternal skills

SKILLS

You have four skill points to spend

Any unspent skill points are wasted

Some skills cost more or less for characters from specific factions

Some skills have prerequisite skills you must purchase first

SKILL COSTS

DISTRIBUTED PROCESS

Character creation has four steps: engrams, primary engram, equipment and details

You must set an order for your engrams,

Send this topioneerslarp@gmail.com, we will confirm your place and send through details for payment

There is a limit of 10 characters per faction. If your faction is oversubscribed, we will get in touch and discuss with you whether you would like to create a different character or be placed in a queue

ENGRAMS

You have ‘Capacity’ to install three engrams during character creation

Engrams largely mirror skills

Each engram also has an associated roleplaying effect that will influence your characterisation

Any unchosen engrams are left as spare Capacity, which can be filled later

Distributed Process Engrams

EQUIPMENT

character_creation.1354133775.txt.gz · Last modified: 2012/11/28 20:16 (external edit)
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