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Character creation has four steps: expertise, skills, equipment and details
Use the rules below to create your character.
Remember to include the character's name, faction, and kit choices.
Send this topioneerslarp@gmail.com, we will confirm your place and send through details for payment
There is a limit of 10 characters per faction. If your faction is oversubscribed, we will get in touch and discuss with you whether you would like to create a different character or be placed in a queue
You must pick an expertise for your character This reflects the structure of their neurophysiology, and gives access to some advanced skills You may not change your expertise in play
Expertise | |
---|---|
Advanced Logic | Medical, repair, scanning and construction skills |
Advanced Intuition (Empathy) | Empathic neuroexternal skills |
Advanced Intuition (Aggression) | Aggressive neuroexternal skills |
You have four skill points to spend
Any unspent skill points are wasted
Some skills cost more or less for characters from specific factions
Some skills have prerequisite skills you must purchase first
Character creation has four steps: engrams, primary engram, equipment and details
You must set an order for your engrams,
Send this topioneerslarp@gmail.com, we will confirm your place and send through details for payment
There is a limit of 10 characters per faction. If your faction is oversubscribed, we will get in touch and discuss with you whether you would like to create a different character or be placed in a queue
You have ‘Capacity’ to install three engrams during character creation
Engrams largely mirror skills
Each engram also has an associated roleplaying effect that will influence your characterisation
Any unchosen engrams are left as spare Capacity, which can be filled later