[[calls]]

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

calls [2015/02/23 11:23]
mejoff
calls [2016/11/21 13:58] (current)
drac [Examples]
Line 1: Line 1:
-Here is a list of the common calls used in Pioneers. Some of them may have different meanings to those you are used to from other systems. This list does not include the vocals for Neuro External calls, they can be found [[here|Neuro_External_rules]].+Here is a list of the common calls used in Pioneers. Some of them may have different meanings to those you are used to from other systems.  
 + 
 +**This list does not include the vocals for Neuro External calls,** they can be found [[neuro_external_rules|here]].
  
 ====== Damage calls ====== ====== Damage calls ======
Line 6: Line 8:
  
  
-**DOUBLE**+**DOUBLE**\\
 If a double is called against you, you lose two damage points. If a double is called against you, you lose two damage points.
  
-**TRIPLE**+**TRIPLE**\\
 If a triple is called against you, you lose three damage points. If a triple is called against you, you lose three damage points.
  
-**QUAD**+**QUAD**\\
 If a quad is called against you, you lose four damage points. If a quad is called against you, you lose four damage points.
  
-**BLAST** [target]+**BLAST** [target]\\
 All characters within 5 metres of the target (measured from the outside edge, not the centre) lose all shield points. If they had no shield points, they lose three damage points. They must also move immediately to the outside of the five metre radius, preferably with appropriate roleplay for being flung out from an explosion, if safe to do so. All characters within 5 metres of the target (measured from the outside edge, not the centre) lose all shield points. If they had no shield points, they lose three damage points. They must also move immediately to the outside of the five metre radius, preferably with appropriate roleplay for being flung out from an explosion, if safe to do so.
  
-**TAZE**+**TAZE**\\
 Ignores field suits. Ignores field suits.
  
Line 26: Line 28:
 If target is Zebulon, you must drop anything you are carrying in your hands. If target is tased again within ten seconds, then Ten seconds of unconsciousness or agony as above. If target is Zebulon, you must drop anything you are carrying in your hands. If target is tased again within ten seconds, then Ten seconds of unconsciousness or agony as above.
  
-If target is Distributed Process, it suffers 30 seconds of confusion+If target is Distributed Process, it suffers 30 seconds of confusion. This is not necessarily entirely unpleasant.
  
-**BEAM**+**BEAM**\\
 If any shield points remain on target’s field suit, they are lost. If any shield points remain on target’s field suit, they are lost.
  
 If no shield points remain, 4 points of damage If no shield points remain, 4 points of damage
  
-**STRIKEDOWN**+**STRIKEDOWN**\\
 You must fall to the floor or move at least two metres away from the person making the call You must fall to the floor or move at least two metres away from the person making the call
  
 ====== Modifiers ====== ====== Modifiers ======
  
-**MASS** +**MASS** \\
 A damage call prefixed with mass covers a 45 degree cone in the direction indicated. A damage call prefixed with mass covers a 45 degree cone in the direction indicated.
  
-**SHOTGUN**+**SHOTGUN**\\
 A damage call prefixed with shotgun has a range of five metres. A damage call prefixed with shotgun has a range of five metres.
  
Line 53: Line 55:
 **SHOTGUN MASS SINGLE** will cause one point of damage to any character in a 45 degree cone in front of the attacker to lose one damage point if it is within 5 metres of the attacker (discounting shields, cover etc). **SHOTGUN MASS SINGLE** will cause one point of damage to any character in a 45 degree cone in front of the attacker to lose one damage point if it is within 5 metres of the attacker (discounting shields, cover etc).
  
-**PAMELA SHOTGUN DOUBLE STRIKEDOWN**  Will cause the character played by Pamela to lose two damage points and fall to the ground or move away from the attacker if she is within 5 metres of the attacker (discounting shields, cover etc). +**PAMELA SHOTGUN DOUBLE STRIKEDOWN**  Will cause the character called Pamela to lose two damage points and fall to the ground or move away from the attacker if she is within 5 metres of the attacker (discounting shields, cover etc).
  
 +**GARY FEEL MY POWER AND KNOW THAT I STAND AGAINST YOU AND INFLECT PAIN** Will cause Gary to drop whatever he is holding in his hands.
calls.1424690615.txt.gz · Last modified: 2015/02/23 11:23 by mejoff
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 3.0 Unported