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        <dc:date>2013-02-19T21:23:27+00:00</dc:date>
        <title>a_note_on_language</title>
        <link>http://pioneers.chaosdeathfish.com/a_note_on_language?rev=1361309007&amp;do=diff</link>
        <description>The most commonly spoken language in inhabited space is Franca, the language of the Earth Empire and its offshoot Civs. All humans speak it, even though many worlds and regions of worlds also have their own languages and dialects, and all NOIs of the Distributed Process are capable of communicating in it as well. It's a post-creole made largely from a fairly even mix of French, Hindi, Mandarin, heavily seasoned with English and Japanese and a pinch of Spanish.</description>
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        <dc:date>2016-11-21T17:06:06+00:00</dc:date>
        <title>ardanium_and_space_travel</title>
        <link>http://pioneers.chaosdeathfish.com/ardanium_and_space_travel?rev=1479747966&amp;do=diff</link>
        <description>Ardanium and The Laws of Physics

Once ardanium was discovered, and its properties were understood, it turned out that friction was everything and there was no such thing, really, as the speed of light.

There is an upper limit to how fast things can travel under circumstances even vaguely resembling normal, and light has a tendency to travel at (or near) that upper limit, but this arbitrary velocity at which acceleration becomes impossible and funny things happen to time actually comes from ano…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T13:58:03+00:00</dc:date>
        <title>calls</title>
        <link>http://pioneers.chaosdeathfish.com/calls?rev=1479736683&amp;do=diff</link>
        <description>Here is a list of the common calls used in Pioneers. Some of them may have different meanings to those you are used to from other systems. 

This list does not include the vocals for Neuro External calls, they can be found here.

All damage calls should be prefixed with identification of the target (the modifier MASS qualifies as identification)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-02-19T19:28:14+00:00</dc:date>
        <title>camping</title>
        <link>http://pioneers.chaosdeathfish.com/camping?rev=1361302094&amp;do=diff</link>
        <description>Camping IC is strongly encouraged, and due to the futuristic nature of the setting, camping IC in a comfortable modern tent with any modern conveniences you may posess for it is clearly the way forwards, with large domes and pop-ups being particularly apt.</description>
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        <dc:date>2022-02-16T19:16:09+00:00</dc:date>
        <title>character_creation</title>
        <link>http://pioneers.chaosdeathfish.com/character_creation?rev=1645038969&amp;do=diff</link>
        <description>*  Choose the faction for your character
	*  Depending on whether they are Distributed Process or one of the organic races will effect how their “skills” work, see the relevant section below
	*  Use the google form below to create a character sheet
	*  Enter your starting equipment from the equipment list.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/characters?rev=1351677371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-10-31T09:56:11+00:00</dc:date>
        <title>characters</title>
        <link>http://pioneers.chaosdeathfish.com/characters?rev=1351677371&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/co-operative?rev=1357087644&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-01-02T00:47:24+00:00</dc:date>
        <title>co-operative</title>
        <link>http://pioneers.chaosdeathfish.com/co-operative?rev=1357087644&amp;do=diff</link>
        <description>[Co-Operative Explorer and Mechanic]




The real tyranny we escaped, in the final analysis, is the tyranny of the oxymoron. There's no such thing as a noble ruler, no such thing as a free market. What they resent, more than anything, is that we saw through their mendacity.</description>
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        <dc:date>2012-11-25T22:16:22+00:00</dc:date>
        <title>co-operative_skills</title>
        <link>http://pioneers.chaosdeathfish.com/co-operative_skills?rev=1353881782&amp;do=diff</link>
        <description>Skill	Requires	CostReflexes	None	1Quick Reflexes	Reflexes	2Duellist	None	1Expert Duellist	Duellist	2Conditioning	None	1Extreme Conditioning	Conditioning	2Survivor	None	1Consummate Survivor	Survivor	2Spray &amp; Pray	None	2Short Controlled Bursts	None	2Assault Training	None	1Paramedic (Human)	Advanced Logic	1Field Medic (Human)	Paramedic (Human)	1Paramedic (Many)	Advanced Logic	1Field Medic (Many)	Paramedic (Many)	2Paramedic (Zebulon)	Advanced Logic	1Field Medic (Zebulon)	Paramedic (Zebulon)	2Automet…</description>
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    <item rdf:about="http://pioneers.chaosdeathfish.com/collegiate_assembly_of_the_tribe_of_zebulon?rev=1424816498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-02-24T22:21:38+00:00</dc:date>
        <title>collegiate_assembly_of_the_tribe_of_zebulon</title>
        <link>http://pioneers.chaosdeathfish.com/collegiate_assembly_of_the_tribe_of_zebulon?rev=1424816498&amp;do=diff</link>
        <description>[Zebulon Professor of Applied Field Dynamics and College Proctor]





“I was very clear on the plagiarism, footnotes, and referencing policy of the Trondez Collegiate Battlefleet. I wrote it within two weeks of arriving in theatre and ensured that it was enforced vigorously and with total combat discipline by command faculty at all levels.”</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-11-25T22:26:33+00:00</dc:date>
        <title>collegiate_assembly_of_the_tribe_of_zebulon_skills</title>
        <link>http://pioneers.chaosdeathfish.com/collegiate_assembly_of_the_tribe_of_zebulon_skills?rev=1353882393&amp;do=diff</link>
        <description>Skill	Requires	CostReflexes	None	1Quick Reflexes	Reflexes	2Duellist	None	1Expert Duellist	Duellist	2Conditioning	None	1Extreme Conditioning	Conditioning	1Survivor	None	1Consummate Survivor	Survivor	1Spray &amp; Pray	None	2Short Controlled Bursts	None	2Assault Training	None	2Paramedic (Human)	Advanced Logic	1Field Medic (Human)	Paramedic (Human)	2Paramedic (Many)	Advanced Logic	1Field Medic (Many)	Paramedic (Many)	2Paramedic (Zebulon)	Advanced Logic	1Field Medic (Zebulon)	Paramedic (Zebulon)	1Automet…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-07-25T21:05:53+00:00</dc:date>
        <title>combat_rules</title>
        <link>http://pioneers.chaosdeathfish.com/combat_rules?rev=1532552753&amp;do=diff</link>
        <description>You must not grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or other physreps. However, prior to a small fight you and your opponent might agree to allow grappling or other techniques. You must personally have explicit permission from your opponent beforehand.</description>
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        <dc:date>2016-11-21T16:09:49+00:00</dc:date>
        <title>contents</title>
        <link>http://pioneers.chaosdeathfish.com/contents?rev=1479744589&amp;do=diff</link>
        <description>Start

OC News

Events

Event Concept

Camping

Character Creation

What Skills Do

Physrep Rules

Equipment and costs

Resources, looting, and crafting

How Science Works

Downtime

Submitting Resources

Website Updates

----------

 Combat

Combat rules</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-02-25T16:10:45+00:00</dc:date>
        <title>critical_injury_crashing_and_death</title>
        <link>http://pioneers.chaosdeathfish.com/critical_injury_crashing_and_death?rev=1424880645&amp;do=diff</link>
        <description>Once an organic person reaches zero damage points, they are critically injured (or critical), and fall to the floor, unconscious.

A person who is critically injured is on their death count.

Most characters have a death count of 300 seconds, you must count down - preferably silently - from this number until you reach zero, or are interacted with by another player.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T16:17:01+00:00</dc:date>
        <title>distributed_process</title>
        <link>http://pioneers.chaosdeathfish.com/distributed_process?rev=1479745021&amp;do=diff</link>
        <description>[Distributed Process Poet-Warrior and Priest]

The Distributed Process




“The great tragedy of my people: When it created us, Core had only Humans as a model for what constituted a people. Working from such a flawed and fractious template, we were never going to be perfect - no offence - and with perfection out of the running, what is there, I ask you, except freewheeling physical and philosophical exploration, solid standards of personal integrity, and perhaps a quick round of golf?”</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-07-25T21:14:20+00:00</dc:date>
        <title>distributed_process_engrams</title>
        <link>http://pioneers.chaosdeathfish.com/distributed_process_engrams?rev=1532553260&amp;do=diff</link>
        <description>Skill	Effects	Roleplaying EffectsKinetic Mastery	You may ‘DODGE’ up to five times before the co-processor used to calculate these actions overheats, DODGE means you may ignore the effects of a ranged combat call or a melee blow by touching one hand and one knee to the ground, there is no call required and no cooldown procedure is needed between individual uses. The co-processor will cool, fully replenishing this count, after ten minutes of non-use, (at the same time as your field capacitors rech…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-16T19:17:20+00:00</dc:date>
        <title>downtime</title>
        <link>http://pioneers.chaosdeathfish.com/downtime?rev=1645039040&amp;do=diff</link>
        <description>You have 5 downtime points to spend in downtime on your character

Your character sheet has space for a lot of downtimes.  

Some additional details can be found here:  &lt;https://www.facebook.com/groups/PioneeersLarp/posts/2550638465064304/&gt;  Any problems just post on the group and we will do our best to help you.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-02-16T19:23:12+00:00</dc:date>
        <title>downtime_skills_for_the_co-operative</title>
        <link>http://pioneers.chaosdeathfish.com/downtime_skills_for_the_co-operative?rev=1392578592&amp;do=diff</link>
        <description>SkillCostSkillCostSkill (Only Available after Faction Success)CostSkill (Only Available after Faction Success)CostDuellist1Expert Duellist2Consummate Duellist3Reflexes1Quick Reflexes2Lightning Reflexes3Spray and Pray2Support Gunner3Short Controlled Bursts2Heavy Gunner3Assault Training1Paramedic Human1Field Medic Human1Biopsy/Autopsy Human2Paramedic Zebulon1Field Medic Zebulon2Biopsy/Autopsy Zebulon3Paramedic Many1Field Medic Many2Biopsy/Autopsy Many3Autometrist1Metaware Engineer2Metaware Guru3Co…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-02-16T19:27:29+00:00</dc:date>
        <title>downtime_skills_for_the_collegiate_assembly_of_the_tribe_of_zebulon</title>
        <link>http://pioneers.chaosdeathfish.com/downtime_skills_for_the_collegiate_assembly_of_the_tribe_of_zebulon?rev=1392578849&amp;do=diff</link>
        <description>SkillCostSkillCostSkill (Only Available after Faction Success)CostSkill (Only Available after Faction Success)CostDuellist1Expert Duellist2Consummate Duellist3Reflexes1Quick Reflexes2Lightning Reflexes3Spray and Pray2Support Gunner3Short Controlled Bursts2Heavy Gunner3Assault Training2Paramedic Human1Field Medic Human2Biopsy/Autopsy Human3Paramedic Zebulon1Field Medic Zebulon1Biopsy/Autopsy Zebulon2Paramedic Many1Field Medic Many2Biopsy/Autopsy Many3Autometrist1Metaware Engineer2Metaware Guru3Co…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-02-16T19:25:58+00:00</dc:date>
        <title>downtime_skills_for_the_earth_empire</title>
        <link>http://pioneers.chaosdeathfish.com/downtime_skills_for_the_earth_empire?rev=1392578758&amp;do=diff</link>
        <description>SkillCostSkillCostSkill (Only Available after Faction Success)CostSkill (Only Available after Faction Success)CostDuellist1Expert Duellist1Consummate Duellist2Reflexes1Quick Reflexes1Lightning Reflexes2Spray and Pray2Support Gunner3Short Controlled Bursts2Heavy Gunner3Assault Training2Paramedic Human1Field Medic Human1Biopsy/Autopsy Human2Paramedic Zebulon1Field Medic Zebulon2Biopsy/Autopsy Zebulon3Paramedic Many1Field Medic Many2Biopsy/Autopsy Many3Autometrist1Metaware Engineer2Metaware Guru3Co…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/downtime_skills_for_the_federation_of_humanity?rev=1392578779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-02-16T19:26:19+00:00</dc:date>
        <title>downtime_skills_for_the_federation_of_humanity</title>
        <link>http://pioneers.chaosdeathfish.com/downtime_skills_for_the_federation_of_humanity?rev=1392578779&amp;do=diff</link>
        <description>SkillCostSkillCostSkill (Only Available after Faction Success)CostSkill (Only Available after Faction Success)CostDuellist1Expert Duellist2Consummate Duellist3Reflexes1Quick Reflexes2Lightning Reflexes3Spray and Pray1Support Gunner2Short Controlled Bursts1Heavy Gunner2Assault Training2Paramedic Human1Field Medic Human1Biopsy/Autopsy Human2Paramedic Zebulon1Field Medic Zebulon2Biopsy/Autopsy Zebulon3Paramedic Many1Field Medic Many2Biopsy/Autopsy Many3Autometrist1Metaware Engineer2Metaware Guru3Co…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/downtime_skills_for_the_many?rev=1392578801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-02-16T19:26:41+00:00</dc:date>
        <title>downtime_skills_for_the_many</title>
        <link>http://pioneers.chaosdeathfish.com/downtime_skills_for_the_many?rev=1392578801&amp;do=diff</link>
        <description>SkillCostSkillCostSkill (Only Available after Faction Success)CostSkill (Only Available after Faction Success)CostDuellist1Expert Duellist1Consummate Duellist2Reflexes1Quick Reflexes1Lightning Reflexes2Spray and Pray2Support Gunner3Short Controlled Bursts2Heavy Gunner3Assault Training2Paramedic Human1Field Medic Human2Biopsy/Autopsy Human3Paramedic Zebulon1Field Medic Zebulon2Biopsy/Autopsy Zebulon3Paramedic Many1Field Medic Many1Biopsy/Autopsy Many2Autometrist1Metaware Engineer2Metaware Guru3Co…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/dueling?rev=1479745741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T16:29:01+00:00</dc:date>
        <title>dueling</title>
        <link>http://pioneers.chaosdeathfish.com/dueling?rev=1479745741&amp;do=diff</link>
        <description>Duelling in the Earth empire is seen as part of the great and noble tradition of settling disputes.  The practice was originally resurrected to ease tensions between the noble houses, but has grown considerably in scope and ritual since then.  

It became a required safety valve for imperial politics, where the noble families wielded massive economic, political and military power, yet were unable to move against each other openly.  What this led to is the classic feuds from the tales of old eart…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/earth_empire?rev=1552897036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-18T08:17:16+00:00</dc:date>
        <title>earth_empire</title>
        <link>http://pioneers.chaosdeathfish.com/earth_empire?rev=1552897036&amp;do=diff</link>
        <description>[Imperial Engineer and Noblewoman]





This is where we come from, this is who we are. Never forget that. We were the first. We are still the best.

- Emperor Augustinian




The Earth Empire is the remaining half of the Old Earth regime. It is still governed from the Ancestral homeworld of the human species, and as such those within the Empire consider themselves a truer, more noble form of human. Even those at the bottom of the heap within the Empire can still look down at the humans of the F…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/earth_empire_skills?rev=1354051559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-11-27T21:25:59+00:00</dc:date>
        <title>earth_empire_skills</title>
        <link>http://pioneers.chaosdeathfish.com/earth_empire_skills?rev=1354051559&amp;do=diff</link>
        <description>Skill			Requires		CostReflexes		None			1Quick Reflexes		Reflexes		1Duellist		None			1Expert Duellist	Duellist		1Conditioning		None			1Extreme Conditioning	Conditioning		2Survivor		None			1Consummate Survivor	Survivor		2Spray &amp; Pray		None			2Short Controlled BurstsNone			2Assault Training	None			2Paramedic (Human)	Advanced Logic		1Field Medic (Human)	Paramedic (Human)	1Paramedic (Many)	Advanced Logic		1Field Medic (Many)	Paramedic (Many)	2Paramedic (Zebulon)	Advanced Logic		1Field Medic (Zebulon)…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/empires_and_colonies?rev=1479728428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T11:40:28+00:00</dc:date>
        <title>empires_and_colonies</title>
        <link>http://pioneers.chaosdeathfish.com/empires_and_colonies?rev=1479728428&amp;do=diff</link>
        <description>The great civilisations are still very much in their growth phase - while their exact numbers are generally not disclosed to avoid the other sides getting an advantage, even the largest measure their expanse in dozens of planets, not hundreds much less thousands. It means while specialisms exist, it is very rare for there to be worlds devoted to a single purpose or industry.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/event_concept?rev=1358449492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-01-17T19:04:52+00:00</dc:date>
        <title>event_concept</title>
        <link>http://pioneers.chaosdeathfish.com/event_concept?rev=1358449492&amp;do=diff</link>
        <description>The central theme of the game is the claiming of the resources on the surface of the planet. With the ratification and enforcement of the  Pioneer Treaty, all orbital scans of Reddeluto have been deleted, and the prospectors will have to locate the minerals required by their factions on foot, or trade for them at the Mining Commission Office.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/events?rev=1552149709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-09T16:41:49+00:00</dc:date>
        <title>events</title>
        <link>http://pioneers.chaosdeathfish.com/events?rev=1552149709&amp;do=diff</link>
        <description>The next event, PIONEERS: The Ulysses Protocol: “Activation” will take place at Silverwood Scout Camp in South Yorkshire, on the weekend of 18th - 20th October 2019.

Booking forms are available here:

Player booking: &lt;https://goo.gl/gxdkLt&gt;

Crew booking: &lt;https://goo.gl/Ma88d9&gt;</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/extreme_sports?rev=1479746894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T16:48:14+00:00</dc:date>
        <title>extreme_sports</title>
        <link>http://pioneers.chaosdeathfish.com/extreme_sports?rev=1479746894&amp;do=diff</link>
        <description>The technology of the future has given us many more ways of almost dying, resulting in whole new categories of extreme sports and activities.  These are particulally popular among the Earth Empire Nobility, but it turns out the near-suicidal stupidity transcends the boundaries of culture, species and biological/synthetic composition.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/federation_of_humanity?rev=1362211351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-02T08:02:31+00:00</dc:date>
        <title>federation_of_humanity</title>
        <link>http://pioneers.chaosdeathfish.com/federation_of_humanity?rev=1362211351&amp;do=diff</link>
        <description>[Federation Issue Resolution Lieutenant and Data Analyst]





On-boarding your colony into the Federation allows you to leverage the promise of strong leadership, strong defence and a strong portfolio of investment in your people. Your colony has never had it so good</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/federation_of_humanity_skills?rev=1354051878&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-11-27T21:31:18+00:00</dc:date>
        <title>federation_of_humanity_skills</title>
        <link>http://pioneers.chaosdeathfish.com/federation_of_humanity_skills?rev=1354051878&amp;do=diff</link>
        <description>Skill	Requires	CostReflexes	None	1Quick Reflexes	Reflexes	2Duellist	None	1Expert Duellist	Duellist	2Conditioning	None	1Extreme Conditioning	Conditioning	2Survivor	None	1Consummate Survivor	Survivor	2Spray &amp; Pray	None	1Support Gunner	Spray &amp; Pray	2Short Controlled Bursts	None	1Heavy Gunner	Short Controlled Bursts	2Assault Training	None	2Paramedic (Human)	Advanced Logic	1Field Medic (Human)	Paramedic (Human)	1Paramedic (Many)	Advanced Logic	1Field Medic (Many)	Paramedic (Many)	2Paramedic (Zebulon)…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/fieldsuits?rev=1363207341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T20:42:21+00:00</dc:date>
        <title>fieldsuits</title>
        <link>http://pioneers.chaosdeathfish.com/fieldsuits?rev=1363207341&amp;do=diff</link>
        <description>Fieldsuits are a ubiquitous technology in inhabited space. All three space-faring biological species use them when on worlds outside their environmental sweet spots. Even the Distributed Process find them useful for keeping oxidising or corrosive atmospheric elements at bay. Older suit styles, using protective materials to retain atmosphere and radiation proofing are not only vastly less effective and practical, but their use when visiting other cultures is considered deeply impolite.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/general_technology?rev=1479142189&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-14T16:49:49+00:00</dc:date>
        <title>general_technology</title>
        <link>http://pioneers.chaosdeathfish.com/general_technology?rev=1479142189&amp;do=diff</link>
        <description>Pioneers takes place in a highly technologically advanced setting, the general tone of which boils down to “Space Opera With Delusions of Hard SciFi”. As such, the Civilisations, even the nominally deprived Co-operative, make routine use of sophisticated technologies of function and convenience far in excess of what is available to us, 700 years in their past.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/healing_and_repair_rules?rev=1426421012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-15T12:03:32+00:00</dc:date>
        <title>healing_and_repair_rules</title>
        <link>http://pioneers.chaosdeathfish.com/healing_and_repair_rules?rev=1426421012&amp;do=diff</link>
        <description>Anyone may apply pressure to the wounds of a critically injured person with their hands. Both hands must be used for this and large claws or integrated weapons make it impossible. While pressure is applied, the deathcount is paused.

A player with the stabilise skill for the appropriate species can change a character from critical to stable with 30 seconds of appropriate roleplay with a medical kit.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/how_science_works?rev=1426353182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-14T17:13:02+00:00</dc:date>
        <title>how_science_works</title>
        <link>http://pioneers.chaosdeathfish.com/how_science_works?rev=1426353182&amp;do=diff</link>
        <description>The basic science game in pioneers revolves around the use of scanners. 

With the appropriate skill, and the appropriate scanner, a player may treat spotting an envelope or paper slip of the appropriate colour (Blue for Mineralogical, Green for Biometric, Red for Radiological) attached to any object in the game as having received a 'ping' on their scanner from that object.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/ic_news_for_sector_3?rev=1427759021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-30T23:43:41+00:00</dc:date>
        <title>ic_news_for_sector_3</title>
        <link>http://pioneers.chaosdeathfish.com/ic_news_for_sector_3?rev=1427759021&amp;do=diff</link>
        <description>(A collection of stories and headlines from news services operating across local space.)

Popular action series RE:solution, starring the Federation's heartthrob, Damian Bright as unstoppable executive troubleshooter Shinji Voisiner has been renewed for a twelfth 30 episode run of taking down the Toffs, Commies and Alien Scum threatening freedom and profit.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/items?rev=1426352202&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-14T16:56:42+00:00</dc:date>
        <title>items</title>
        <link>http://pioneers.chaosdeathfish.com/items?rev=1426352202&amp;do=diff</link>
        <description>When a faction is given use of a Mining Commission scanner, they have one hour to find the mineral deposits that it has been calibrated to detect. Once a seam has been located, they will collect a sample from where the minerals are visible from the surface.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/kitlist?rev=1426352188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-14T16:56:28+00:00</dc:date>
        <title>kitlist</title>
        <link>http://pioneers.chaosdeathfish.com/kitlist?rev=1426352188&amp;do=diff</link>
        <description>EQUIPMENT

You have 10 equipment points to spend

Any unspent equipment points are wasted

Items can be chosen more than once

Enter your choices and costs in the character creation form.

You can exchange equipment that you took at character generation, or before a previous event, or that you obtained at an event for equipment of equivalent value from this list, but you do not get any new free equipment points between events. If you are exchanging equipment between events please note the change…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/many?rev=1356959219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-31T13:06:59+00:00</dc:date>
        <title>many</title>
        <link>http://pioneers.chaosdeathfish.com/many?rev=1356959219&amp;do=diff</link>
        <description>[Many Bodyguard and Trader]

“A lot of you inner skeleton types don't get what we're about. You think bringing Gods out to the universe is an excuse for spreading ourselves out into your grand galactic elbow room. Well one thing we understand, as a species, as a culture, is fluidity. We're not going to try and push you aside, but you'll never stop us flowing into the cracks!”</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/many_skills?rev=1353882128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-11-25T22:22:08+00:00</dc:date>
        <title>many_skills</title>
        <link>http://pioneers.chaosdeathfish.com/many_skills?rev=1353882128&amp;do=diff</link>
        <description>Skill	Requires	CostReflexes	None	1Quick Reflexes	Reflexes	1Duellist	None	1Expert Duellist	Duellist	1Conditioning	None	1Extreme Conditioning	Conditioning	2Survivor	None	1Consummate Survivor	Survivor	2Spray &amp; Pray	None	2Short Controlled Bursts	None	2Assault Training	None	2Paramedic (Human)	Advanced Logic	1Field Medic (Human)	Paramedic (Human)	2Paramedic (Many)	Advanced Logic	1Field Medic (Many)	Paramedic (Many)	1Paramedic (Zebulon)	Advanced Logic	1Field Medic (Zebulon)	Paramedic (Zebulon)	2Automet…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/medicines_and_narcotics?rev=1393003397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-02-21T17:23:17+00:00</dc:date>
        <title>medicines_and_narcotics</title>
        <link>http://pioneers.chaosdeathfish.com/medicines_and_narcotics?rev=1393003397&amp;do=diff</link>
        <description>Drugs of various types can be made by Biochemists in downtime. Most of the chemicals popular with Humans, Many, and Zebulon have practical uses that recommend their use in the field, although some are illegal under the laws of the various Civs (and therefore cannot be produced by biochemists hailing from those Civs) and some are purely recreational.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/more_distributed_process_info?rev=1479744867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T16:14:27+00:00</dc:date>
        <title>more_distributed_process_info</title>
        <link>http://pioneers.chaosdeathfish.com/more_distributed_process_info?rev=1479744867&amp;do=diff</link>
        <description>Terminology

Common misconception: An individual is NOT CALLED a “Distributed Process”. The Distributed Process is the name of the *civilisation*. The correct term for individual members of this civilisation is “NOI”, or “Non-organic individual”.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/more_earth_empire_background?rev=1484302364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-13T10:12:44+00:00</dc:date>
        <title>more_earth_empire_background</title>
        <link>http://pioneers.chaosdeathfish.com/more_earth_empire_background?rev=1484302364&amp;do=diff</link>
        <description>The Empress &amp; Earth

Her Imperial Majesty Emilie II of House Dimka-Tseng, By the Grace of God Mistress Of The Empire, Custodian of Earth and Defender of the Faiths, and the rest of the upper echelons of House Dimka-Tseng receive the same level of tabloid attention as the current British Royal Family, pretty much across all the Civs.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/neuro_external_rules?rev=1479422771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-17T22:46:11+00:00</dc:date>
        <title>neuro_external_rules</title>
        <link>http://pioneers.chaosdeathfish.com/neuro_external_rules?rev=1479422771&amp;do=diff</link>
        <description>Neuro-Externals

All three biological species in Pioneers include exceptional individuals who are able to project signals from their own nervous systems into the nervous systems of biological entities nearby. Certain neurons in their central nervous system have slight protrusions through the nerve-sheath which emit electromagnetic signals. The individual can then learn to focus them, normally by employing mnemonic phrases, and synchronise them briefly with the nervous system of another organic s…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/oc_news?rev=1513555752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-12-18T00:09:12+00:00</dc:date>
        <title>oc_news</title>
        <link>http://pioneers.chaosdeathfish.com/oc_news?rev=1513555752&amp;do=diff</link>
        <description>17th December 2017:

“Pioneers: Sector 6” will take place at Silverwood Scout Camp in South Yorkshire, on the weekend of 3rd - 5th August 2018.

Booking forms are available here:

Player booking: &lt;https://docs.google.com/forms/d/1j_9_X0xO13nuKd7CrNsDtpga6OaAel61_QaLHBjMZLk/&gt;</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/other_resources?rev=1357088346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-01-02T00:59:06+00:00</dc:date>
        <title>other_resources</title>
        <link>http://pioneers.chaosdeathfish.com/other_resources?rev=1357088346&amp;do=diff</link>
        <description>Other Resources

While Ardanium is the primary goal, a variety of other resources can be located and exploited on Reddeluto and all of them are invaluable to any civilisation using current technology.

They fall into four catagories.

Mjolnarites: These metallic alloys form a near-inextricably dense and stable atomic lattice. Appropriately applied (a process referred to as ‘mjolnarisation’), mjolnarites massively increase the durance of any substance they are added to. They are mostly used in co…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/physrep_rules?rev=1361788221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-02-25T10:30:21+00:00</dc:date>
        <title>physrep_rules</title>
        <link>http://pioneers.chaosdeathfish.com/physrep_rules?rev=1361788221&amp;do=diff</link>
        <description>Items

All player characters must wear a physrep of an emitter or set of emitters for a fieldsuit at all times while IC and outside a sealed tent. Any character oytside a sealed tent without a fieldsuit physrep must begin their deathcount regardless of how many damage points they still have. They can move freely but cannot be stabilised without the addition of a fieldsuit, or getting sealed into a tent. The minimum physrep for a fieldsuit is a small box sttached to a belt or a strap.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/popular_music?rev=1426420652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-15T11:57:32+00:00</dc:date>
        <title>popular_music</title>
        <link>http://pioneers.chaosdeathfish.com/popular_music?rev=1426420652&amp;do=diff</link>
        <description>In the Earth Empire, there is a strong tradition of satirical music hall songs and routines, mostly highlighting class differences. Gentle mockery and witty wordplay over simple, jaunty melody is the order of the day.

The Federation has several powerful entertainment corporations that go to great lengths to define what sort of music is currently popular, and then produce it in vast quantities. Electropop instrumentation and close harmony vocals are fairly constant.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/resources_looting_and_crafting?rev=1424694958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-02-23T12:35:58+00:00</dc:date>
        <title>resources_looting_and_crafting</title>
        <link>http://pioneers.chaosdeathfish.com/resources_looting_and_crafting?rev=1424694958&amp;do=diff</link>
        <description>When a faction is given use of a Mining Commission scanner, they have one hour to find the mineral deposits that it has been calibrated to detect. Once a seam has been located, they will collect a sample from where the minerals are visible from the surface.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/ship_names?rev=1426421324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-15T12:08:44+00:00</dc:date>
        <title>ship_names</title>
        <link>http://pioneers.chaosdeathfish.com/ship_names?rev=1426421324&amp;do=diff</link>
        <description>All the civilisations have their own styles and conventions for ship naming.

The Earth Empire tend to favour the same kinds of names that had been popular in the pre-spaceflight wet-navies of Earth.

Examples:

HMS Surprise!

HMS Copenhagen

Emperor Samuel III

Intrepid</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/skill_effects?rev=1532552883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-07-25T21:08:03+00:00</dc:date>
        <title>skill_effects</title>
        <link>http://pioneers.chaosdeathfish.com/skill_effects?rev=1532552883&amp;do=diff</link>
        <description>Universal Skills
Skill	EffectsReflexes	You may ‘DODGE' a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call, and accept one blow/ranged call (see accessibility note below)Quick reflexes	You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call (see accessibility note below)Lightning ReflexesYou may ‘DODGE’ a blow or a damage call. Before you may dodge again, …</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/start?rev=1544115422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-06T16:57:02+00:00</dc:date>
        <title>start</title>
        <link>http://pioneers.chaosdeathfish.com/start?rev=1544115422&amp;do=diff</link>
        <description>As the 27th century draws to a close, six great Civilisations occupy a volume of space in the core of one of the spiral arms of the milky way galaxy.

The Earth Empire, inheritors of Humanity's homeworld, proud, progressively feudal and pious.

The Federation of Humanity, former revolutionaries, now the ultimate expression of objectivist capitalism.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/submitting_resources?rev=1424629354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-02-22T18:22:34+00:00</dc:date>
        <title>submitting_resources</title>
        <link>http://pioneers.chaosdeathfish.com/submitting_resources?rev=1424629354&amp;do=diff</link>
        <description>After each event, you can submit resources to various factions using this form.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/the_discovery_of_reddeluto?rev=1361308745&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-02-19T21:19:05+00:00</dc:date>
        <title>the_discovery_of_reddeluto</title>
        <link>http://pioneers.chaosdeathfish.com/the_discovery_of_reddeluto?rev=1361308745&amp;do=diff</link>
        <description>Recent advances in Gradient drive technology have made it possible to create a traversable gradient - 'pull a piste' in common vernacular - into increasing numbers of systems, including supermassive stars and binary systems. And all six civilisations have been conducting renewed search and survey efforts within, and beyond, their borders.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/the_pioneer_initiative?rev=1361308908&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-02-19T21:21:48+00:00</dc:date>
        <title>the_pioneer_initiative</title>
        <link>http://pioneers.chaosdeathfish.com/the_pioneer_initiative?rev=1361308908&amp;do=diff</link>
        <description>The Pioneer Initiative is the name of the agreement brokered on the surface of Reddeluto by the six spacefaring Civilisations after the orbital standoff was resolved.

In a neutral encampment under the watchful eyes of the orbiting warships, the six commanders (or nearest equivalents) of the fleets - approved as representatives of their respective Civilisations - hashed out a deal they could all more or less agree upon.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/thread_63?rev=1479304279&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-16T13:51:19+00:00</dc:date>
        <title>thread_63</title>
        <link>http://pioneers.chaosdeathfish.com/thread_63?rev=1479304279&amp;do=diff</link>
        <description>At time of writing (Sector 4), many of the Distributed Process in play come from the same ark ship, and are descended from Thread 63, the final thread of the 2nd iteration.

This is information on the journey that led them eventually to Reddeluto.

The information on this page was created by and is published with the kind permission of Ruth Foster, aka SR63.72.4591.104.SRV-14-A.天国の川-δ.v12.10-RC2.</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/warfare?rev=1479727685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T11:28:05+00:00</dc:date>
        <title>warfare</title>
        <link>http://pioneers.chaosdeathfish.com/warfare?rev=1479727685&amp;do=diff</link>
        <description>Technology

While there are obvious fluctuations most of the civilizations are on roughly the same level of military technology, each always striving to make the big breakthrough that would shift the stalemate, but nobody has managed yet.  

Offence

Vessels will tend to run on fusion reactors, using missiles for long range attack.  Warheads vary by purpose, but the old fashioned thermonuclear bomb is always a popular choice.  Closer range involves mass drivers, lasers and particle beams in batt…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/weapons?rev=1361308584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-02-19T21:16:24+00:00</dc:date>
        <title>weapons</title>
        <link>http://pioneers.chaosdeathfish.com/weapons?rev=1361308584&amp;do=diff</link>
        <description>Weapons:

The majority of ranged weapons available to all six Civilisations are simple projectile launchers, known colloquially as 'buzz guns' due to the sounds made by the diabatic impellors that accelerate the ammunition from the barrel. Buzz guns fire macromolecular beads, generally of a 3mm to 5mm diameter that are culled during the firing process from an isomer reservoir within the weapon. Due to the small size of the round and the efficiency of the isomer mix used, a freshly loaded buzz gu…</description>
    </item>
    <item rdf:about="http://pioneers.chaosdeathfish.com/website_updates?rev=1479728808&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-21T11:46:48+00:00</dc:date>
        <title>website_updates</title>
        <link>http://pioneers.chaosdeathfish.com/website_updates?rev=1479728808&amp;do=diff</link>
        <description>November 2016

	*  Updated character creation to explain about biological races affinities
	*  Added missing tech skills to all skills page
	*  Adding missing NX skills to all skills page
	*  Add line about how “prevent X” skills must be used to NX Rules page
	*  NX Max power pool is now 5 on NX rules page in line with downtime form.
	*  Added additional fluff to Ardanium and Space travel about ship design considerations and gradienting too close to planets
	*  Fluff to general technology about …</description>
    </item>
</rdf:RDF>
