===== Universal Skills ===== ^Skill ^Effects^ |Reflexes |You may ‘DODGE' a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call, and accept one blow/ranged call (see accessibility note below)| |Quick reflexes |You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps, and strike one blow/make one ranged call (see accessibility note below)| |Lightning Reflexes|You may ‘DODGE’ a blow or a damage call. Before you may dodge again, you must take 5 steps (see accessibility note below)| |Duellist |You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon, and accept one blow (see accessibility note below)| |Expert duellist |You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon, and regain your dropped weapon (see accessibility note below)| |Consummate Duellist|You may ‘PARRY’ a blow. Before you may parry again, you must strike one blow with a melee weapon (see accessibility note below)| |Conditioning |You have one additional hit| |Extreme Conditioning |You have a further additional hit| |Enhanced Conditioning |You have one final further additional hit| |Survivor |You have an extra 100 seconds of death count over basic| |Consummate Survivor |You have an extra 200 seconds of death count over basic| |Unfeasable Survivor |You have an extra 300 seconds of death count over basic| |Spray and pray |You may call ‘MASS SINGLE’ with an infantry weapon| |Support gunner |You may call ‘MASS DOUBLE’ with a support weapon| |Short controlled bursts |You may call ‘TRIPLE’ with an infantry weapon| |Heavy Gunner |You may call ‘QUAD’ with a support weapon| |Assault training |You may call ‘DOUBLE STRIKEDOWN’ with a shotgun| **Note on Accessibility** The above rules are intended to create a style of fighting in which movement is dynamic and cinematic, and the need for OOC combat calls is minimised. However, we recognise that this style adds an extra level of inaccessibility to an area of the game (ie, combat) that is already inherently inaccessible for some. Therefore, while the dynamic style described above is encouraged when possible, any combatant may also substitute the following actions at any time: * To dodge, rather than touching the ground with one knee and one hand, at your discretion you may instead call "DODGE". * After dodging, if your appropriate cooldown action requires you to take five steps, at your discretion you may instead wait 3 seconds before being able to dodge again. * To parry, rather than dropping a melee weapon, at your discretion you may instead call "PARRY". * After parrying, if your appropriate cooldown action requires you to regain your dropped weapon, at your discretion you may instead wait 3 seconds before making a melee attack or parrying again. ===== Advanced Logic Skills ===== ^Skill ^Effects^ |Paramedic (Human) |You may stabilise human characters| |Field medic (Human) |You may heal human characters with a surgical kit| |Paramedic (Many) |You may stabilise Many characters| |Field medic (Many) |You may heal Many characters with a surgical kit| |Paramedic (Zebulon) |You may stabilise Zebulon characters| |Field medic (zebulon) |You may heal Zebulon characters with a surgical kit| |Autometrist |You may repair NOI characters with an engineering kit| |Metaware engineer |You may restore engrams to NOI characters with an engineering kit| |Capacitor swap |You may replace a combat capacitor with 30 seconds of uninterrupted appropriate roleplaying| |Capacitor hotswap |You may replace a combat capacitor with 5 seconds of uninterrupted appropriate roleplaying| |Geologist |You may use a mineralogical scanner to open a blue data envelope after 30 seconds of uninterrupted study| |This skill is required to claim mineral resources| |Metallurgist |You may use a mineralogical scanner to open a blue data envelope after 5 seconds of uninterrupted study| |Biologist |You may use a biometric scanner to open a green data envelope after 30 seconds of uninterrupted study| |Xenologist |You may use a biometric scanner to open a green data envelope after 5 seconds of uninterrupted study| |Kineticist |You may use a radiological scanner to open a red data envelope after 30 seconds of uninterrupted study| |Particle Physicist |You may use a radiological scanner to open a red data envelope after 5 seconds of uninterrupted study| |Armourer |You may use resources to construct all forms of arms and armour found in the [[items|basic crafting list]]| |Advanced Armourer | ??? Waiting rules | |Technician |You may use resources to construct all kits, scanners and other devices found in the [[items|basic crafting list]]| |Advanced Technician | ??? Waiting rules | |Scavenger |You may disassemble items to retrieve some of the resources used in their construction| |Salvage Tech |You may disassemble items to retrieve the majority of the resources used in their construction| |Biochemist |You may create one batch of meds/narcotics for one downtime point| |Advanced biochemist|You may create 2 different batches of meds/narcotics, or 3 batches of the same med/narcotic, for one downtime point| ===== Advanced Intuition (Empathic) Skills ===== ^Skill ^Effects^ |Empathic Orientation |You have a NX pool of 1| |Empathic Mindset |You have a NX pool of 2| |Empathic Proficiency |You have a NX pool of 3| |Empathic Aptitude |You have a NX pool of 4| |Empathic Mastery |You have a NX pool of 5| |Soothing |You may use a neuroexternal invocation to call ‘SOOTHING’| |Courage |You may use a neuroexternal invocation to call ‘COURAGE’| |Panacea |You may use a neuroexternal invocation to call ‘PANACEA’| |Centering |You may use a neuroexternal invocation to call ‘CENTERING’| |Seeking |You may use a neuroexternal invocation to call ‘SEEKING’| |Suggestion |You may use a neuroexternal invocation to call ‘SUGGESTION’| |Prevent Seeking |You may use a neuroexternal invocation to call ‘PREVENT YOUR SEEKING’| |Prevent Suggestion |You may use a neuroexternal invocation to call ‘PREVENT YOUR SUGGESTION’| ===== Advanced Intuition (Aggressive) Skills ===== ^Skill ^Effects^ |Aggressive Tendency |You have a NX pool of 1| |Aggressive Disposition |You have a NX pool of 2| |Aggressive Outlook |You have a NX pool of 3| |Aggressive Nature |You have a NX pool of 4| |Aggressive Incarnate |You have a NX pool of 5| |Pain |You may use a neuro external invocation to call ‘PAIN’| |Fear |You may use a neuro external invocation to call ‘FEAR’| |Agony |You may use a neuro external invocation to call ‘AGONY’| |Bodyshock |You may use a neuro external invocation to call ‘BODYSHOCK’| |Mass Pain |You may use a neuro external invocation to call ‘MASS PAIN’| |Mass Fear |You may use a neuro external invocation to call ‘MASS FEAR’| |Prevent Seeking |You may use a neuro external invocation to call ‘PREVENT YOUR SEEKING’| |Prevent Suggestion |You may use a neuro external invocation to call ‘PREVENT YOUR SUGGESTION’|