====== Organics ====== Once an organic person reaches zero damage points, they are //critically injured// (or critical), and fall to the floor, unconscious. A person who is //critically injured// is on their death count. Most characters have a death count of 300 seconds, you must count down - preferably silently - from this number until you reach zero, or are interacted with by another player. When //critically injured//, you are unconscious. You may not move, talk or take any IC action. You may speak OC to tell a player using medical skills how long you have left on your death count or with a player who is looting you. Any physical interaction with a //critically injured// character, with the sole exceptions of [[healing_and_repair_rules| applying pressure to their wounds or using a medical skill on them]] will immediately drop their deathcount to 20 seconds (unless it was already below that figure). This allows for executions, and also means that it is //really really dangerous// to move your //critically injured// mates without a medical professional on hand! Once your death count reaches zero, you are dead, you may choose to physrep your corpse for a time, or return to the ref tent to generate a new character. Corpses that are not discovered in a reasonable time, and anything they are carrying or wearing, will be destroyed by a combination of exposure to the atmosphere and the appetites of the local wildlife. ====== Non Organics ====== When a Distributed Process NOI is reduced to zero, instead of being //critical//, they are //crashed//. In this state, they can be moved safely, but can be executed by a character with the Metaware Engineer skill. A //crashed// NOI may move unaided, but no faster than 1 metre in 5 seconds They may give yes or no answers to direct questions. While //crashed//, they lose 1 engram per 100 seconds, Highest numbered slot first. When their last engram is deleted, they will die.